Your standing in the game, known as level, is based on how many experience points (XP) you have earned. Experience is occasionally gained by completing quests, but you generally earn XP by combatting game-generated characters known as mobiles or mobs. When you are ready to try out combat, the most important thing to keep in mind is that you start out as one of the weakest characters in the game. You must carefully choose your opponents, or you are likely to quickly die, losing XP and leaving your equipment behind in a corpse that you'll have to retrieve. To see how you would probably fare in a fight with a particular mob, type `consider <mob name>'. For example `consider city guard' will return: A city guard is a mighty warrior. You ARE mad! The "You ARE mad!" is an indication that you might not want to mess with him. On the other hand, "consider lamplighter" offers "A worthy opponent.", which might be more your size. There are many combat skills available, and they vary depending on the class you selected when you created your character. Before you think about getting into combat, you'll want to visit your guild and `practice' skills or spells which will help you in combat. After you have done this, the commands `skills' or `spells' will offer you a list. The simplest way to enter combat is with the `kill' command, after which you and your opponent will attack each other every few seconds until one of you dies or flees. You'll also want to try out any combat skills or offensive spells you have. As you fight, you'll want to keep an eye on your prompt. For example: 43H 60M 87X Exits:NSU> This example shows 43 hit points, which go down as you are injured in combat. If they reach 0, your character will die. Also shown are 60 movement points, needed to move from room to room, that this character has 87% of his XP needed to level, and his available exits are north, south, and up. By default, your character has wimpy enabled, which will cause it to try to flee when your hit points get below 25. (See `help wimpy`.) If you are getting killed quickly and want to leave combat immediately, use the `flee' command (or the shorter `f'). After you are done fighting, you'll want to regain 100 hitpoints before you get into combat again, and `rest' or `sleep' are the fastest way to regain points. Be sure to not stay hungry or thirsty for very long, as you won't regain points quickly if you are. Bread is available in the temple or from various shops around the city (such as `buy pie' from Naryas while in Market Square, if you have money), and you can refill your waterskins in the fountain for free with `fill waterskin from fountain'. As you are starting out, you'll want to stick to killing things in the park in Mareldja and the low-level mobs around the city. After you have earned 100% of the XP needed, you can stand before your guild master with pride, and `train' to achieve your next level.
# 418 topics
- default
- Help
- Commands
- Prompt
- Drag
- Split
- Reboot
- Inventory
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- Spell Portal Mareldja
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- Spell Judgement
- Spell Endure Heat
- Spell Endure Cold
- Spell Feather Fall
- Spell Waterbreath
- Spell Flaming Hands
- Spell Detect Invisibility
- Spell Invisible
- Spell Sleep
- Spell Conjur Food
- Spell Frostbite
- Spell Infravision
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- Spell Enhance Ability
- Spell Fear
- Spell Cleansing Touch
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- Spell Heroism
- Spell Waterwalk
- Spell Knock
- Spell Lightning Bolt
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- Good Familiars
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- Evil Familiars
- Spell Fireshield
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- Spell Teleport Mareldja
- Spell Teleport J'rel
- Spell Legend Lore
- Spell Haste
- Spell Second Sight
- Spell Gate
- Spell Deathstrike
- Shaman
- Spell Elemental Strike
- Spell Wellspring
- Spell Winds of Comfort
- Spell Elemental Boon
- Spell Favorable Winds
- Spell Cleansing Flames
- Spell Arctic Wind
- Spell Stoneskin
- Spell Earthen Step
- Spell Soothing Rains
- Spell Spirit Sight
- Spell Thunder Clap
- Spell Misty Veil
- Spell Summon Elemental
- Spell Spiritual Renewal
- Spell Glacial Encasement
- Spell Wildfire
- Magician Spell List
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- Socials
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- Totems
- Totem of the Howling Wolf
- Totem of the Mystic Eagle
- Totem of Draconic Rage
- Totem of the Rymaran Phoenix
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- Classes
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- System basics
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- Essence
- Renown Upgrades
- Hardcore Renown Upgrades
- Deaf
- Slang
- AFK
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- Affinities
- Critical Attack
- Spell Potency
- Help topics
- World
- Area White Forest
- Area Port Larceny
- Area Abandoned Coastal Fortress
- Area Dwarven Demesne
- Area Hills North of Mareldja
- Area Brown River Valley
- Area Catacombs
- Area Homestead
- Area Goblin Lair
- Area Sleep Tag Zone
- Area Prairie and Grasslands
- Area Mareldja
- Map West Cadain
- Map Cadain
- Map Mareldja
- Area Palekana
- Area Kulani
- Area Sewers Beneath Mareldja
- Area Palace and Rooftops
- Area City of Erolos
- Area Kingdom of Jolnara
- Area Shadowguard Keep
- Area Torm Sarvek
- Area Talrynian Forest
- Area Village of Ingeen
- Area Temple of Isvaelin
- Area Oldgate
- Area Cemetery
- Area The Fallen Tower
- Area Orcan Clans
- Area Pirates
- Area Cadain
- Area Clicker Mine
- Area Elven Homelands
- Area Tomb Of Grimkell
- Area Fortress of the Sorceror King
- Area Wolfnacht Carnival
- Area Jrel
- Area Belly of the Beast
- Area Teralea
- Area The Red Ziggurat
- Area Port City of Barcas
- Area Zoo at Barcas
- Arena
- Users
- Spell Reanimate
- Spell Empower
- Spell Fade
- Spell Skeletal Grasp
- Spell Haunt
- Spell Phase
- Spell Locate Corpse
- Spell Sentinel
- Spell Life Transfer
- Spell Blight
- Spell Bane of Frailty
- Spell Bane of Clumsiness
- Spell Bane of Ineptitude
- Spell Exhaust
- Spell Guardian
- Spell Reave
- Spell Summon Corpse
- Spell Hone
- Spell Jinx
- Physical Stats
- Mental Stats
- Charisma
- Memory
- Death
- Stat Pairing
- UDC
- Gold Auras
- Birthdays
- misc secrets